You shouldn`t sleep in the outpost anyway, so killing sleepers is irrelevant. They made the decision to make themselves vulnerable. The outpost is not supposed to be 100% secure. Safety zones are usually equipped with vending machines, quest NPCs, rebreathers, seats, and various other tools such as refineries, research tables, or repair benches. If you follow the rules, you can stay put and trade. There will also be NPC vending machines that sell: the words “Safe Zone” will appear at the bottom right of the screen, where you can see things like comfort and building privileges, this safe zone extends to the reach of outdoor peacekeeping towers. Vending machines with resources, tools, mixed equipment and weapons are scattered everywhere, as well as a refinery, a recycler, a research table, a repair bench and a few first-level benches. Inside the walls is a neutral seating area that is sure to encourage colorful conversation. If you break any of these rules, a player character is marked as hostile and shot down on the spot by the many towers that line the field.
Thus, players can now enjoy trading and interacting with other players, regardless of faction under the watchful eye of cold metal death machines waiting for you to make a mistake. Fun! The new compound update promises to ease the stress of these unfettered affairs by adding a place where players can interact safely under the watchful and protective eye of heavily armed scientists. It will provide useful services and facilities, including a refinery, workbenches, a recycler, water collector, and vending machines selling basic survival resources, as well as a place where you can just sit and be social if that`s your thing. Yes, okay with animals and you touched on the other thing that`s wrong with safe zones: people can sleep in them and create the ultimate prey space. Once the outpost becomes hostile, a 30-minute countdown begins before becoming friendly again. This countdown is visible at the top of the screen if you trigger hostility in the safe zone or if you are shot if you enter the safe zone while it is hostile. Being within range of the towers doesn`t necessarily mean you`re in the safe zone, so you may not see that timer while you`re still catching fire. With the latest Rust update, players can now craft, build, and do business safely in protected and protected safety zones. Rust is interesting and also annoying, especially because it is completely without rules.
Players can work cooperatively and also kill each other without punishment. Trading is a big part of survival, and getting shot in the face trying to make a deal is a big part of not surviving. What is the point of a poor soul, naked and alone, unleashed in a cold and rocky desert? Security zones are places generated by the whole world where players are safe from attacks. They are identified by the “Safe Zone” marking that appears just above the health indicator when players enter. These areas are filled with peace towers and NPCs. An attack on anything within its borders will cause turrets and NPCs to mark the attacker as hostile for 5 minutes. They shoot at the target every time they come within range, but they don`t pursue it. When entering the safe zone with a weapon or deadly tool, a message appears giving the player 5 seconds of warning to put the weapon away. Safe zones actually prevent players from drawing weapons within their borders.
Players are also prevented from looting bodies that are not their own or taking items from others. But if you don`t want to be beaten to death with stones by men of different “sizes”, now you have the opportunity to visit a new monument in the game: the enclosure. The update adds a new structure operated by scientists with four simple rules: 2-NPCs` attack range is greater than the prey safety zone, which is very, very stupid. If you die outside of Safzone for NPCs, you will be deprived of your own loot, but others may loot you because it is not technically in the safe zone. The rules are simple: no weapons, no looting, no murder and no sleep inside or directly outside the premises. Follow the rules and you can spend time as you please. Break them, and the scientists (and their towers) will kill you dead. You`ll be marked as hostile for five minutes and the status will persist beyond death, meaning you won`t be able to return to the field immediately after your death: the only option once you`ve been reported is to wait and see. The developers explained that they initially intended to let players build their own safe zones with towers or some sort of peacekeeping method, but after a year in which this didn`t happen, they decided to take matters into their own hands and set up their own safe zones. I guess it`s probably best if a safe zone is in the hands of the developers, given the nervousness and hostility of the people in Rust. The range of attack does not prevent people from doing so.
You will still be killed by NPCs if you sleep more than 30 minutes. Facepunch acknowledged that the connection “will likely be played pretty hard,” but said it will continue to iterate to track players trying to play with the system.